How Animals Travel

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Imperial Academy - How Animals Travel

How Animals Travel

LESSON 18: How Animals Travel
Lesson Focus: Sequential Memory
Age Group: 2-3 years old
Duration: 30 minutes
LEARNING OBJECTIVES:

  1. Remember: Recall travel types
  2. Understand: Show pathway and speed differences with safe spacing
  3. Apply: Perform a travel sequence from home to centre, meet a friend, and return on cue
     

MATERIALS:

  1. Visual cue cards: animal icons (elephant, snake, kangaroo, duck, horse, owl)
  2. Drum or hand clapper (for start/stop cues)
  3. Floor spots or tape (to define pathways and personal space)
  4. Optional: soft animal puppets or plush toys
  5. Powerpoint:

 



LESSON PROCEDURES:


1) Welcome and Warm-Up (3 minutes)

  • Lead gentle stretches, shoulder rolls, and toe taps
  • Introduce the idea: “Today we’ll travel like animals!”
  • Show 2–3 animal cards and invite children to copy simple travel actions (e.g., stomp, slither, hop)

 

2) Introduce Animal Travel Types (4 minutes)

  • Display animal cards and model how each one travels:
    • Elephant – slow stomp
    • Snake – smooth slither
    • Kangaroo – big hop
    • Duck – side-to-side waddle
    • Horse – rhythmic trot
    • Owl – gliding flap
  • Invite children to repeat each movement briefly
  • Use call-and-response: “Who travels slowly?” “Who hops fast?”

 

3) Explore Pathways and Speeds (5 minutes)

  • Set up floor spots or tape lines to define straight, curved, zigzag paths
  • Demonstrate how different animals move along each path:
    • Snake on a wiggly line
    • Horse on a straight trot
    • Duck on a curved path
  • Invite children to travel one at a time with clear spacing
  • Use drum to cue start and freeze
  • Narrate: “Let’s move slowly like elephants… now faster like kangaroos!”

4) Guide Travel with Emotion (5 minutes)

  • Pair travel types with emotional cues:
    • “Sleepy owl glides slowly”
    • “Excited kangaroo hops quickly”
    • “Curious duck waddles and looks around”
  • Invite children to show how the emotion changes their movement
  • Use facial expressions and gentle voice to model emotional travel

 

5) Lead Travel Sequence Game (6 minutes)

  • Set up a pretend journey:
    • “Start at home” (floor spot)
    • “Travel to the centre” (middle of room)
    • “Meet a friend” (wave or hug gesture)
    • “Return home” (back to starting spot)
  • Assign animals to each leg of the journey:
    • Home to centre = kangaroo
    • Meet friend = owl
    • Return = elephant
  • Invite children to follow the sequence with movement and freeze cues
  • Narrate the journey with warmth and rhythm

6) Facilitate Group Travel Parade (5 minutes)

  • Divide children into 3 groups
  • Assign each group a travel style and pathway:
    • Group A = snake on zigzag
    • Group B = horse on straight line
    • Group C = duck on curved path
  • Invite each group to perform their travel across the room
  • Cue transitions with drum and praise expressive movement

7) End with Cool-Down and Reflection (2 minutes)

  • Lead calming breaths: “Sniff like a bunny… blow like an elephant”
  • Invite children to sit and reflect:
    • “Which animal did you travel like today?”
    • “Show me your favourite travel pose”
  • Optional: group wave or animal sound goodbye

 


ASSESSMENT

  • Identification: Observe if learners recall and name travel types
  • Demonstration: Observe if learners perform distinct travel movements and pathways
  • Control: Observe if learners maintain safe spacing and respond to cues
  • Sequencing: Observe if learners follow the travel sequence with clear transitions

REMARKS

  • Safety and Inclusion: Offer seated or simplified travel options (e.g., finger slither, arm flaps)
  • Classroom Management: Use freeze signal consistently; narrate positive examples (“I see careful feet!”)
  • Language Support: Pair travel words with visuals and gestures; use repeated phrases
  • Differentiation:
    • For emerging learners: focus on one travel type at a time
    • For advanced learners: combine travel, emotion, and sequencing
  • Transitions: Pre-cue changes (“Ready to travel in 3-2-1”) to support executive function
  • Environment: Use floor spots and clear pathways to support safe movement
  • Family/Carer Note (optional): Try a home travel game—pretend to go to the park and back using animal moves