STEAM is an educational approach to learning that uses Science, Technology, Engineering, Arts and Mathematics as access points for guiding students’ inquiry, dialogue, and critical thinking.

我們在STEAM課程中,把STEAM 5大要素合而為一,不只是著重其中一方,而是給予孩子一個綜合的體驗和學習過程。我們亦很重視孩子的思維及表達能力,孩子在學習STEAM的過程中將會持繼地和教師及同儕交流想法,並進行成品匯報。



♦ 生物 ♦ 物理 ♦ 化學 ♦ 天文 ♦ 地球科學 ♦ 城市設計 ♦ 


Curiosity 好奇號
Suggested Age: 2 - 4  years old
As the name ‘Curiosity’ stated this stage would encourage students to explore the world and raise their curiosity to explore more. In Curiosity children can learn simple science and art knowledge by observation, touching and hearing using basic engineering skills such as trial and error and A/B testing.

Mariner 水手號 
Suggested Age: 4 - 6  years old
Mariner provides an opportunity for children to learn more about science and technology in advance at the moment. Children can design and make their own model using different materials after generalising scientific knowledge. Students can also express their thoughts to follow classmates enhancing their communication skills.

Juno 朱諾號
Suggested Age: 6 - 9  years old
Juno carries children to a new planet of science, by receiving a more systematic STEAM education, children can investigate different topics around their daily life. Children will record what they learnt and use the knowledge to simulate even more amazing thoughts.

Pioneer 先鋒號
Suggested Age: 9 - 12  years old
Pioneer allows children to have a deeper understanding of science and current issues the world is facing. In ‘Pioneer’, children can propose their thoughts on how to solve these problems using a scientific and engineering way with the help of technology. Children can also gain experience in doing research on certain topics.